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Realtime Artist
AB, SWE
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Cinematics Artist – Realtime / Unreal Engine

  1. Craft high-quality cinematic sequences in Unreal Engine for games, film, or broadcast
  2. Drive camera work, lighting, and staging to deliver movie-quality storytelling in realtime
  3. Collaborate with directors and animators to translate scripts/storyboards into polished shots
  4. Optimise assets and scenes without sacrificing visual fidelity
  5. Work with sequencer, blueprints, and post-process pipelines in UE5
  6. Maintain consistency in look, tone, and style across cinematic deliverables



Realtime Artist – Generalist

  1. Create and integrate a broad range of assets — environments, props, characters, and FX — into realtime engines
  2. Comfortable across the full pipeline: modelling, texturing, lighting, and scene assembly
  3. Adapt quickly across project types, filling gaps wherever the team needs support
  4. Optimise assets to hit performance budgets across target platforms
  5. Collaborate across departments to ensure cohesive visual output
  6. Troubleshoot and problem-solve across disciplines as needed


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