3D CREATURE & CHARACTER MODELER
High-End Visual Effects | Feature Film & Episodic
Full-Time • Hybrid / Remote • Immediate Start
ABOUT THE ROLE
We're on the hunt for an experienced3D Creature & Character Modeler to join our client's award-winning VFX team.
If you have proven, production based VFX Creature / Character Modeling experience, we want to hear from you.
WHAT YOU'LL DO
- Create high-quality hero creature and character models for feature film, episodic, and commercial VFX pipelines
- Sculpt organic and hard-surface assets using ZBrush, Maya, and Houdini — with meticulous attention to anatomy and silhouette
- Build clean, deformation-friendly topology optimised for rigging and animation
- Collaborate closely with Concept Art, Rigging, CFX, and Lookdev to ensure assets meet production requirements
- Retopologise and optimise high-resolution sculpts for downstream departments
- Produce and maintain accurate UV layouts and clean asset naming conventions
- Participate in review sessions and implement feedback quickly and accurately
TOOLS & TECHNOLOGY
- Sculpting & Modelling: ZBrush, Maya, Blender, Mudbox
- Rigging Awareness: Understanding of joint placement, deformation zones, and blend shapes
- Procedural / FX: Houdini (advantageous for creature simulations)
- Lookdev Handoff: Substance Painter / Designer, Arnold, or equivalent renderers
- Pipeline & Versioning: Shotgrid / Shotgun, Perforce or Git-LFS
WHAT WE'RE LOOKING FOR
- Proven creature or character modelling experience in a professional VFX, games, or animation studio
- A showreel that demonstrates exceptional organic sculpting ability and anatomical understanding
- Strong knowledge of real-world creature anatomy — vertebrate and invertebrate
- Experience working to tight deadlines in a fast-paced production environment
- Solid communication skills and a collaborative, can-do attitude
- Bonus: Experience with photogrammetry, 3D scanning pipelines, or creature R&D
NICE TO HAVE
- Film or episodic credits on IMDb
- Knowledge of grooming tools (Yeti, XGen, or Ornatrix)
- Background in traditional sculpture, illustration, or life drawing
- Experience with real-time pipelines (Unreal Engine / USD workflows)
WHAT WE OFFER
- A collaborative, creatively ambitious studio culture
- Hybrid and remote working options (project dependent)